Just to clarify, I'm not saying that we're using the UC2 design as a basis for UT. I was merely pointing out that we made a change to the fiction which made it more of an "Unreal weapon" and less of a "real-world weapon" that also allowed us to do more with it, such as the trail.
With regards to the triple shot fire (and inability to get head shots while unzoomed) on the UC2 Sniper, I think that it was absolutely the right decision to make for that game. For UT, it would be a whole different story.
Lastly, I do like the Lightning Gun, and it certainly has its place (as I said before) in that game. I think that one of the cool things that people need to consider in 2k4 maps is which of the two weapons to place, as it can have a pretty significant influence on how the map plays out (as is the case with all weapon placement). It's now permenantly part of the Unreal Arsenal, and there's no saying it won't make a comeback at a later date. Just like the Ripper, Stinger, Enforcers...
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