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Old 11-06-2009, 04:38 PM   #1
Dmikis
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Default UDK for MacOS X

Is there any information about UDK for Mac? Will it be released?
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Old 11-06-2009, 04:58 PM   #2
tomluoc
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May be there will be no release bcoz i see the .Net framework is required to setup UDK here. I like your thought by the way!
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Old 11-06-2009, 05:13 PM   #3
Dmikis
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I think it isn't a big problem for porting: EpicGames announced Mac version of UT3 in 2007 (information from Wikipedia and maclife.com), but now I can't find any info about this so you seem to be right. But does exist any official info?
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Old 11-07-2009, 10:02 AM   #4
Shambler
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As said, there are a number of things relying on .NET, so that makes it unlikely.
However, I think it's just the editor which relies on .NET so much, so Mac/Linux versions of the base engine/runtime might still be possible.
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Old 11-07-2009, 03:45 PM   #5
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As far as I know Unreal Editor is mostly based on wxWidgets, there is a Linux/Mac version of toolkit available. I don't know, where .NET is used in UDK, but there is also mono project for Mac/Linux with poor .NET compatibility

Still, all this story around Mac/Linux version of UT3 is frightening and I'm afraid we are not getting UDK before UT3
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Old 11-07-2009, 04:55 PM   #6
MadGrenadier
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Yea, I'm still waiting on that linux port of UT3 :/

Not holding my breath anymore though
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Old 11-08-2009, 05:19 AM   #7
badkangaroo
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Actually, http://www.mono-project.com/Main_Page Mono is an opensource .Net development framework for linux osX and windows. It's a bit behind where epic needs it to be, but I dont think that .net is the main reason for not porting the engine.
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Old 11-09-2009, 11:28 AM   #8
robin1232
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no, actually, the main reason why is because the pc version runs on DirectX (9.0c) and mac can only handle OpenGL, macsoft is porting, but they're also still working on an age of empires III expansion (like anyone is going to buy that...).

anyway, I think that its gonna be released as soon as UT3 and Gears of War come for mac, but thats probably gonna take a long, long time.
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Old 11-09-2009, 02:57 PM   #9
Jazz
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Quote:
Originally Posted by robin1232 View Post
no, actually, the main reason why is because the pc version runs on DirectX (9.0c) and mac can only handle OpenGL
PlayStation 3 version runs on OpenGL

Seems like you are not following Icculus with his news about Linux/Mac port.

Ryan "Icculus" C. Gordon already posted two screenshots with Unreal Tournament running on Linux and Mac, using mojoshader (translator for directx shader language, afaik UE3' render pipeline is fully based on shaders)
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Old 11-10-2009, 01:19 PM   #10
robin1232
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Quote:
Originally Posted by Jazz View Post
PlayStation 3 version runs on OpenGL

Seems like you are not following Icculus with his news about Linux/Mac port.

Ryan "Icculus" C. Gordon already posted two screenshots with Unreal Tournament running on Linux and Mac, using mojoshader (translator for directx shader language, afaik UE3' render pipeline is fully based on shaders)
where can I find it then?
cant find anything at all on http://icculus.org/
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