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#1 |
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Junior Member
Join Date: Nov 2009
Posts: 2
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Hey guys.
Looked roughly through the documentation, but did not find any answer. Can anyone tell me the unit scale to use in 3ds/maya for the UDK? (for realistic scaling in-engine) I could go find out manually however that would probably result in a non precise result, and well thought some of you would know (maybe some of the UT3 editing guys?). |
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#2 |
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Member
Join Date: Jan 2009
Posts: 48
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yeah, a character is 96 units high and is supposed to be 6ft tall.
1 maya unit = 1 unreal unit. So use the character as reference and build around it. and watch this Setting up unreal units in maya |
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#3 |
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Senior Member
Join Date: Nov 2007
Posts: 124
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Same for 3ds max, 1 unit will import as 1 unreal unit.
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#4 |
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Junior Member
Join Date: Nov 2009
Posts: 2
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Thanks for the replies, and the help guys.
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#5 |
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Member
Join Date: Jun 2007
Posts: 40
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So how about LightWave, which uses real world scale (feet, inches , meters, etc.)? I know models in UDK are way oversized, but I don't remember by just how much.
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#6 |
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Member
Join Date: Nov 2007
Posts: 41
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Is there anyone that could link me to a character model download for a scaling reference?
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#7 |
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Member
Join Date: Jan 2009
Posts: 48
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make a box 96 units high, x32x32 then that is generally the height of a person in unreal. Easier than downloading something
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#8 |
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Junior Member
Join Date: May 2009
Posts: 19
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#9 |
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Member
Join Date: Jan 2009
Posts: 48
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How do you set it up in max then?
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#10 |
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Junior Member
Join Date: Nov 2009
Posts: 19
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