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Old 11-07-2009, 06:51 AM   #1
RonniT
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Default Unit measurements? (3ds max/maya)

Hey guys.
Looked roughly through the documentation, but did not find any answer.

Can anyone tell me the unit scale to use in 3ds/maya for the UDK? (for realistic scaling in-engine)

I could go find out manually however that would probably result in a non precise result, and well thought some of you would know (maybe some of the UT3 editing guys?).
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Old 11-07-2009, 09:17 AM   #2
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yeah, a character is 96 units high and is supposed to be 6ft tall.
1 maya unit = 1 unreal unit. So use the character as reference and build around it.

and watch this Setting up unreal units in maya
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Old 11-07-2009, 11:48 AM   #3
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Same for 3ds max, 1 unit will import as 1 unreal unit.
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Old 11-07-2009, 12:09 PM   #4
RonniT
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Thanks for the replies, and the help guys.
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Old 11-07-2009, 11:43 PM   #5
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So how about LightWave, which uses real world scale (feet, inches , meters, etc.)? I know models in UDK are way oversized, but I don't remember by just how much.
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Old 11-10-2009, 04:33 PM   #6
warriorlax5506
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Is there anyone that could link me to a character model download for a scaling reference?
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Old 11-10-2009, 05:16 PM   #7
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make a box 96 units high, x32x32 then that is generally the height of a person in unreal. Easier than downloading something
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Old 11-12-2009, 08:20 PM   #8
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Quote:
Originally Posted by Crozz View Post
Same for 3ds max, 1 unit will import as 1 unreal unit.
Not true, depends on your unit setup in 3ds max.
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Old 11-13-2009, 04:33 AM   #9
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How do you set it up in max then?
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Old 11-16-2009, 08:38 AM   #10
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Quote:
Originally Posted by JackyBoy View Post
How do you set it up in max then?
There is no set up. No matter what modeling program you use, 1 unit in your program = 1 unreal unit.
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