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Old 11-07-2009, 07:08 AM   #1
DiegoBM
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Default Can't open the map in Editor

Hello,

I've tried to open "Level01.udk" in UDK Editor several times, but it always fails and crashes the Editor. It seems that it's a matter of paths, as it tries to open some files located in "c:\depot\UnrealEngine3\..." that don't exist in my pc. So I need to know if this is a common mistake and if I can override this issue somehow.

Thank you!
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Old 11-07-2009, 09:41 AM   #2
kennboy1
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Maybe you need to ReInstall it.
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Old 11-07-2009, 10:54 AM   #3
DiegoBM
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I did but I keep receiving the very same error.

If it helps, this is the Log result:


Quote:
Cmd: MAP LOAD FILE="C:\UDK\Whizzle\UTGame\CookedPC\Maps\Aqua\Lev el01.udk"
Log: Encountered missing default brush - spawning new one
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Warning: Failed to load 'Class AquaGame.AquaPickupable': Failed to find object 'Class AquaGame.AquaPickupable'
Log: Failed to load forceexport object Class Level01.AquaGame.AquaPickupable from original package
Critical: appError called: Assertion failed: ObjectClass [File:c:\depot\UnrealEngine3\Development\Src\Core\S rc\UnObj.cpp] [Line: 6521]

Stack: Address = 0x0 (filename not found)

Critical: Windows GetLastError: El parámetro no es correcto. (87)
Log: === Critical error: ===
Assertion failed: ObjectClass [File:c:\depot\UnrealEngine3\Development\Src\Core\S rc\UnObj.cpp] [Line: 6521]

Stack: Address = 0x0 (filename not found)


Address = 0x7c812aeb (filename not found)
Address = 0x7857df56 (filename not found)
Address = 0x5d3041 (filename not found)
Address = 0xe8785ad5 (filename not found)
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Old 11-07-2009, 03:14 PM   #4
DiscoPope
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I have the same problem. I'll let you know if I find a solution.
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Old 11-07-2009, 05:22 PM   #5
Lait
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UDK crashes when I try to open Level01.udk for me as well.
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Old 11-07-2009, 09:15 PM   #6
Cr4zyB4st4rd
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It's not editable/viewable.
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Old 11-08-2009, 03:55 AM   #7
eugen32
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I also get resources and classes missing.
There is also no script code shipped with it, i suppose is just as an unmodifiable game example. Is a shame though since it looked like a good enough starting example for people who want to get confortable with the UDK
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Old 11-08-2009, 09:24 AM   #8
NightClucker
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You cannot view the levels, packages, scripts, etc. from a game after it has been packaged.
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Old 11-09-2009, 01:04 AM   #9
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Well thats ok and understadndable, but this small demo was given as an example of how to use the UDK to make a game other than Unreal default games. Without the source and a way to load it into UnrealEd wont hit its harget too much.
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Old 11-10-2009, 02:04 AM   #10
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Actually you can open all the Whizzle levels in editor. It will complains about some package missing, but still enough to learn how these levels constructed, and peek inside Kismet / Matinee sequences.
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