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#11 |
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Junior Member
Join Date: Nov 2009
Posts: 25
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By the way, all Whizzle's script souce is viewable. Simple drop "AquaGame.u" into notepad, you'll see. Since it's not stripped, you can even use batchexport commandlet to export all scripts. But not sure whether it's author's intended purpose.
And a total editable level is very useful for learning. Maybe the Psyonix guy will consider releasing one in the future? |
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#12 |
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Junior Member
Join Date: Nov 2009
Posts: 5
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How come, twoflyingpigs? which process did you follow? (At least)My editor always crashes trying to open that map
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#13 |
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Psyonix Developer
Join Date: Nov 2009
Location: San Diego, CA
Posts: 6
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We are working on packing up the source code as we speak. I'm not sure when it will actually be up, however. As soon as possible
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#14 |
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Junior Member
Join Date: Nov 2009
Posts: 5
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Thank you very much Jerad!
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#15 | |
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Junior Member
Join Date: Nov 2009
Posts: 25
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Quote:
It's great to hear about the source release. Thanks Jerad! |
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#16 |
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Junior Member
Join Date: Nov 2009
Posts: 2
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I don't get it. Can anyone explain if there is any way to open the project and get everything on the screen without errors?
Thanks |
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#17 |
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Junior Member
Join Date: Nov 2009
Posts: 8
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I suggest you overwrite all of source files to UDK directory. don't unzip in other directory. it's only work when you setup in editor directory.
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#18 |
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Psyonix Developer
Join Date: Nov 2009
Location: San Diego, CA
Posts: 6
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