Old 07-31-2007, 12:34 AM   #1
Knuckles
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MAP-DM Perfect Dark 2004 update!

EDIT: You can now follow my work on http://perfectdark2004.blogspot.com/



Please don't post stupid comments. It's only for those that either already know about it or that like it. If you think it sucks or it's ugly, just press the "back" button. I only do this in Nostalgy with this awesome game.





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Back on subject
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I know I didn't make any update in over a year (nor worked on anything) But yesterday I felt like starting back. I've started to work on Villa some hours ago (even if it's been a LOOONNNGGGGG time since I did anything) , here are some screenshots:









map should be done within a few days.


Main forums:
http://www.emutalk.net/showthread.php?t=41635

Website (not updated):
http://alpha.emulation64.com/PD2004/

Please try to only leave positive comments. Thanks.

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Old 07-31-2007, 01:48 AM   #2
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dude that's just cool, i'm thinking of downloading it.
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Old 07-31-2007, 10:18 AM   #3
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im thinking of downloading it
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Old 08-12-2007, 12:04 AM   #4
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Old update :



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Old 08-12-2007, 12:17 AM   #5
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Today's Update!

-Geometry almost completed
-Added the original Villa Sky (a bit less purple-ish tho)








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Old 08-12-2007, 10:53 AM   #6
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Nice...definitely looking forward to trying this out when its ready. I really enjoyed the other PD conversion maps that you put together.
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Old 08-12-2007, 12:24 PM   #7
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I like the layout you're coming up with, but a Lil Foliage seems to be in order. Its your call / map. Is the skybox a rotational skybox to give that added in game feel of being there as well?

And the female player model? is she avlib to d/l and play test and if so does she have a voice pack yet?
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Old 09-03-2007, 10:00 PM   #8
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Ahh, this is so awesome! ^^ Perfect Dark was one of my favorite FPS games of all time, and Villa was one of my favorite levels in it.

I've downloaded all your other levels. I can't wait to try them out (probably with Ballistic weapons set).
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Old 09-04-2007, 12:02 AM   #9
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Right now I'm struggling with Unreal and the Perfect Dark engine...


Perfect Dark only loads the zone that you need to see. UnrealEngine 2 loads and show the full zone you're in and a part of the zone(s) you are most likely to encounter...

problem are that some parts of the map are "sticking out" in the sky when in lower areas... trying to work with Portal and Antiportals to hide them like PD really does.... otherwise it's ugly . Some parts are damn hard to get working correctly...

Once I figured this out and finalized the last part (the bottom cave corridor part) , it will be ready.
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Old 09-04-2007, 06:18 AM   #10
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If it "sticks out" you'd be able to see it in real life too. Just add some terrain to hide it.
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