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#1 |
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Super Moderator
Join Date: Feb 2005
Posts: 1,877
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Please keep this restricted to UI feedback only
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#2 |
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Senior Member
Join Date: Sep 2006
Location: Ro
Posts: 227
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-Bloom is a bit exaggerated in some parts ( my eyes hurt
)-Can`t zoom in/out view at vehicles |
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#3 |
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Member
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UI means user interface, like the HUD (heads up display), the way you switch weapons, that kind of thing.
The way vehicles work falls under gameplay, light bloom falls under graphical settings.
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Retodon8 Sheep happens! |
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#4 |
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Senior Member
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Does menus fall under UI? They're horribly cartoony, and using next/back everywhere shows it's mostly catering to people with gamepads, pressing a map twice to start it then getting a confirmation dialog doesn't make sense, the menus and server browser as a whole feels unrefined, you can only see a few things at once and all actions require you to go to another page, the server browser seems to be lacking icons for modes (listen/dedicated, voice, etc). The UI and menus would work great for someone with a gamepad on a PC or a PS3, it just feels dumbed down from UT2004.
The UT2004 server list was a lot better, picked gametype from a dropdown and you picked filters, this time around you have to pick gametype and configuration each time before seeing the server list, that's devolution not evolution.
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"Your effort to remain what you are is what limits you."
Last edited by KriLL3.8™; 10-12-2007 at 02:36 PM. |
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#5 |
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Member
Join Date: Oct 2007
Posts: 43
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-The sfx are a bit too loud seriously, this isn't a part of the game lower it a bit.
-There is no easy way to shut off bloom or advanced bloom, this is pretty crucial it kills my eyes -There is no way to shut off any of the advanced rendering options (I want the highest frame rate possible regardless of what my system is capable of) - No preview of the crosshairs, no way to force particular ones for each gun -The input section looks like bit bare by ut2004 standards. Finer adjustment of sensitivity is pretty crucial. Although this isn't part of the UI in particular, the game in it's current state isn't generating configuration files and therefore is ALWAYS using the default ones. This is easily corrected by creating another copy and changing it from BaseGame, to just Game. This needs to be done for each |
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#6 |
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Senior Member
Join Date: Jul 2006
Posts: 195
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Filter by ping range? ... missing
Filter to exclude servers with bots? ... missing Mods and mutator filtering? ... missing Filter on dedicated servers? ... missing Last edited by Dangerdog; 10-12-2007 at 03:16 PM. |
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#7 |
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Senior Member
Join Date: Aug 2006
Posts: 155
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there is filter by ping, too bad it's alphabetically instead of numerical
The serverlist returns random servers, one time you get 4 servers for vctf, 2 seconds later 15 |
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#8 |
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Member
Join Date: Oct 2007
Posts: 43
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Ping sort is broken
There is no way to view who is on a server I preferred the UT2004 way of changing game types for multiplayer |
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#9 |
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Senior Member
Join Date: Jul 2006
Posts: 195
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no filter by ping range, why would I want to see servers over 200 ping on the list?
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