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#1 |
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Senior Member
Join Date: May 2007
Posts: 131
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I made this thread as a List for everyone to bookmark (if they like) for ini settings to change to improve fps/gameplay.
I personaly found these tweaks VERY useful and it improved my gameplay a lot. My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config is where you will find all your .ini files. Video This section is for getting higher FPS and removing some of the unnesecery blur. Open UTEngine.ini with ur editor. [SystemSettings] MotionBlur=False <- blur fx "beer goggles" :P DepthOfField=False <-distant blur Bloom=True <- you can leave this if you like a bit of blur QualityBloom=False <- depends on your mashine if you want the best blur Trilinear=False <-improves FPS UseVsync=False <- i always turn this off in every game it always eats terrible load of fps if you really want to make ur game look like a piece of sh!t then u can also add these, but i would only recommend it for people that REALLY need it cause their pc is old :P StaticDecals=False <- bullet holes and other effects from aftermath DynamicDecals=False <- not quite sure but i think smoke trails for example DynamicLights=False <- ye lights :P DynamicShadows=False <- moving shadows :P LightEnvironmentShadows=False <- all other shadows Distortion=False <- not sure DropParticleDistortion=False <- distortion effects from volumes and particles SpeedTreeLeaves=False <- dunno but organic stuff i guess SpeedTreeFronds=False <- x2 OnlyStreamInTextures=False <- reduce time of textures loading in the begin LensFlares=False <- little glowing lights FogVolumes=False <- fog stuff FloatingPointRenderTargets=True <- dunno [Engine.GameEngine] bSmoothFrameRate=FALSE <- uncap fps cap oO MinSmoothedFrameRate=22 MaxSmoothedFrameRate=62 [Engine.ISVHacks] UseMinimalNVIDIADriverShaderOptimization=False. <- this will improve preformance on nvidia serie 6 and 7 Aiming Open UTInput.ini bEnableMouseSmoothing=False <- disable mouse smoothing bViewAccelerationEnabled=FALSE <- disable mouse accleration Now to get your aim EXACTLY like UT2k4 ![]() Go into your User.ini of UT2k4 and look for this line: MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 Ill use these numbers as an example. Go back to UTInput.ini and change Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0") Other [Engine.AudioDevice] SoundGroups=(GroupName=Item,Properties=(Volume=1.7 )) Increases audio of pickups and switching weapons Creds to peppybb Open UTGame.ini Remove Weapon Bob [UTGame.UTPawn] Bob=0.0 bWeaponBob=FALSE bLandingShake=FALSE Turn on Deathmessages [UTGame.UTDeathMessage] bNoConsoleDeathMessages=false [UTGame.UTTeamDeathMessage] bNoConsoleDeathMessages=false Fire from Center (improves hitscan a bit imo) [UTGame.UTPlayerController] bCenteredWeaponFire=True Open UTWeapon.ini CrosshairColor=(R=255,G=255,B=255,A=255) <- Change crosshair color R= red, G= green, B = blue (doh) a=alpha (transperancy) Remove Intro Movies (put a ; before the command to disable it) Open UTEngine.ini [FullScreenMovie] ;StartupMovies=Copyright_PC ;StartupMovies=EpicLogo ;StartupMovies=MidwayLogo ;StartupMovies=UE3_logo ;StartupMovies=Nvidia_PC ;StartupMovies=Intel_Duo_Logo ;StartupMovies=UT_loadmovie1 Want your own Splashscreen? C:\Program Files\Unreal Tournament 3 Demo\UTGame\Splash\PC 1) Rename Splash.bmp to SplashBACKUP01.bmp 2) Copy the .bmp image you want to use to that folder 3) Rename that image to Splash.bmp 4) Right-click on the image, and checkmark the file as Read-only As far as I know, the image should be a 24-bit bitmap. There seems to be no size limitation. I use a smaller image than the default one. Creds to Ultron Remove double tap of translocator bind to switching to previous weapon. Open UTInput.ini: Change: Bindings=(Name="GBA_ToggleTranslocator",Command="T oggleTranslocator") To: Bindings=(Name="GBA_ToggleTranslocator",Command="s witchweapon 0") Creds to xi0s Useful Console Commands in duel spectator, to turn off 3rd person (viewed person must die once to take effect): behindview = 0 in duel team-game, to switch from spectator to player (i don't know the other way around): becomeactive when playing ctf, in some conditions (low health, position,..) it's better to: suicide in case it's not known, you can bind messages/actions to keys in utinput.ini (instead of teamsay you can use suicide from above etc.): [Engine.PlayerInput] Bindings=(Name="U",Command="TeamSay I'M ON DEFENSE") Bindings=(Name="I",Command="TeamSay I'M ON OFFENSE") Creds to AlienMind Summon Vehicles (obviously offline doh) :P summon utgamecontent.utvehicle_fury_content summon utgamecontent.utvehicle_darkwalker_content summon utgamecontent.utvehicle_nemesis summon utgamecontent.utvehicle_hellbender_content summon utgamecontent.utvehicle_cicada_content summon utgamecontent.utvehicle_paladin summon utgamecontent.utslowvolume_content open ip?password=xxxx <- connect to a ip adress stat fps <- display fps stat net <- display net stat all <- display both setsensitivity x <- change your in-game sensitivity, replace x with a value That would be all. Im still trying to find a way for pipedweaponswitch without success though ![]() Post your .ini tweaks you have found and I will add them to the list Last edited by xentrumx; 01-22-2008 at 06:35 PM. |
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#2 |
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Junior Member
Join Date: Oct 2007
Posts: 12
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what does it actualy do when you change this
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 ? |
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#3 |
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Member
Join Date: Sep 2007
Location: UT4EVER
Posts: 74
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TY!!!! udaman!
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#4 |
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Senior Member
Join Date: Aug 2007
Posts: 1,626
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#5 |
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Junior Member
Join Date: Oct 2007
Posts: 2
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Apparently I am missing something here. I can't find the files you guys are referencing. The file paths are the same as listed above to this point. "Unreal Tournament 3 Demo\UTGame\Config". Past this none of the listed .ini's are the same. They are all listed as DefaultEngine.ini or DefaultInput.ini and are unwritable. What am I missing here?
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#6 | |
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Member
Join Date: Sep 2007
Location: UT4EVER
Posts: 74
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Quote:
type "my documents" then drill into my games, ut3demo, utgame, config |
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#7 |
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Junior Member
Join Date: Oct 2007
Posts: 2
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Thanks got it. So much to learn.
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#8 |
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Member
Join Date: Sep 2006
Posts: 82
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Thanks xentrumx i love you
This was exactly what i was looking for.
__________________
As seen on http://www.xp43.nl |
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#9 |
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Member
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very nice im still tweaking my graphics, the mouse and others. I might post when im done.
__________________
-AMD Athlon 64 X2 4200+, -2.00GB of OCZ ram, -Gforce 8600GTS(crapy), -Samsung syncmaster 971p -logitech G5 mouse, -Microsoft Keyboard, - 440 GB of HDD space. |
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#10 |
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Junior Member
Join Date: Oct 2007
Posts: 26
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Wow, turning off trilinear filtering must make it look pretty ugly, bilinear filtering is so 1997. I played the original UT with trilinear on... and why uncap the FPS? Getting a higher framerate than your monitor can display does not make much sense.
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