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Old 11-27-2007, 07:33 PM   #1
BattleMode
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Default BUG: Autodownloaded UPK UI Scenes are not loaded by the game.

I created a mutator consisting of some code (BattleMOD.u) and some UI Scenes (UI_Scenes_Scoreboards_BM.upk).

If I put those on the server and connect with a clean client the client properly downloads both these files and puts them into the cache:
[Cache]
F80BA3F444D52558F43811BEA28A6D4B=BattleMOD
1BDBA5D8439AF06ED599DF8DDCADED35=UI_Scenes_Scorebo ards_BM

However at the point the UI Scene should be loaded by UT3 I get the following errors:
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Warning: Failed to load 'UI_Scenes_Scoreboards_BM': Can't find file for package 'UI_Scenes_Scoreboards_BM'
Log: Failed to load 'UI_Scenes_Scoreboards_BM': Can't find file for package 'UI_Scenes_Scoreboards_BM'
Warning: OpenScene called with NULL Scene!

If I install the UI_Scenes_Scoreboards_BM.upk file directly on the client everything works fine.

So it seems that UT3 downloads the UI_Scenes_Scoreboards_BM.upk and puts it into the cache, but that UT3 does not actually load UI_Scenes_Scoreboards_BM.upk.

Is this a bug or should I do something special to make UT3 actually load UI_Scenes_Scoreboards_BM.upk?

(EDIT: It might seem here as if there is a space in UI_Scenes_Scoreboards_BM in the cache where it does not belong but this is something vBulletin adds there. The actual name is correct.)

Last edited by BattleMode; 11-27-2007 at 07:40 PM.
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Old 11-28-2007, 02:37 PM   #2
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Is this the proper place to report (suspect) bugs like this, or is there a better place for that?
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Old 11-28-2007, 03:18 PM   #3
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I'm not sure why this wouldn't work; it worked fine for Slaughterhouse. Where can I download a version of this mod that has this problem?
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Old 11-28-2007, 03:44 PM   #4
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Quote:
Originally Posted by Mysterial View Post
I'm not sure why this wouldn't work; it worked fine for Slaughterhouse. Where can I download a version of this mod that has this problem?
http://www.onsrpg.com/ut3mods.php

It is very possible I am doing something wrong here, but I cannot figure out what. Your input would be very appreciated.
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Old 11-28-2007, 06:52 PM   #5
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There was a real bug. It will be fixed in the patch.

FWIW, when I was testing it tended to work if I rejoined by typing "reconnect" (it's a timing issue)
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Old 11-29-2007, 12:24 AM   #6
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Quote:
Originally Posted by Mysterial View Post
There was a real bug. It will be fixed in the patch. FWIW, when I was testing it tended to work if I rejoined by typing "reconnect" (it's a timing issue)
Thank you for looking into this.
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