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#1 |
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Senior Member
Join Date: Oct 2007
Location: Netherlands
Posts: 671
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I created a mutator consisting of some code (BattleMOD.u) and some UI Scenes (UI_Scenes_Scoreboards_BM.upk).
If I put those on the server and connect with a clean client the client properly downloads both these files and puts them into the cache: [Cache] F80BA3F444D52558F43811BEA28A6D4B=BattleMOD 1BDBA5D8439AF06ED599DF8DDCADED35=UI_Scenes_Scorebo ards_BM However at the point the UI Scene should be loaded by UT3 I get the following errors: Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini Warning: Failed to load 'UI_Scenes_Scoreboards_BM': Can't find file for package 'UI_Scenes_Scoreboards_BM' Log: Failed to load 'UI_Scenes_Scoreboards_BM': Can't find file for package 'UI_Scenes_Scoreboards_BM' Warning: OpenScene called with NULL Scene! If I install the UI_Scenes_Scoreboards_BM.upk file directly on the client everything works fine. So it seems that UT3 downloads the UI_Scenes_Scoreboards_BM.upk and puts it into the cache, but that UT3 does not actually load UI_Scenes_Scoreboards_BM.upk. Is this a bug or should I do something special to make UT3 actually load UI_Scenes_Scoreboards_BM.upk? (EDIT: It might seem here as if there is a space in UI_Scenes_Scoreboards_BM in the cache where it does not belong but this is something vBulletin adds there. The actual name is correct.)
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2 Quad Core dedicated game servers: BigBattleServers.com All game servers on the planet: TheCLQ.com LIVE list of ALL UT3 servers running Invasion, BattleRPG or Battle Team Arena: TheCLQ.com My UT3 MODS BattleRPG, Battle Team/Freezetag Arena, etc.
Last edited by BattleMode; 11-27-2007 at 07:40 PM. |
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#2 |
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Senior Member
Join Date: Oct 2007
Location: Netherlands
Posts: 671
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Is this the proper place to report (suspect) bugs like this, or is there a better place for that?
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#3 |
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Super Moderator
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I'm not sure why this wouldn't work; it worked fine for Slaughterhouse. Where can I download a version of this mod that has this problem?
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#4 | |
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Senior Member
Join Date: Oct 2007
Location: Netherlands
Posts: 671
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Quote:
It is very possible I am doing something wrong here, but I cannot figure out what. Your input would be very appreciated. |
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#5 |
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Super Moderator
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There was a real bug. It will be fixed in the patch.
FWIW, when I was testing it tended to work if I rejoined by typing "reconnect" (it's a timing issue) |
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#6 |
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Senior Member
Join Date: Oct 2007
Location: Netherlands
Posts: 671
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Thank you for looking into this.
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