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Old 12-29-2007, 12:04 AM   #1
fall
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Mutator (PC) Action Cam v1.0 - Bringing you into the Action!

Play Unreal Tournament 3 from an over the shoulder view, like Gears of War or Mass Effect. This new camera view enhances the action and really brings you into the fight!

Enter the battle with an over the shoulder camera and see the Action from an all new perspective! Action Cam is designed to offer better visibility, depth, and feedback to the player than the normal first person view, and offers pixel-perfect accuracy.

UPDATE: Play Action Cam on your PS3! (01/06/08 @ 8PM PDT)

Action Cam v1.0 is released onto our favorite console and ready for the masses to play around with! Thanks to StuntF50 for helping test the PS3 version, as I don't own one.

Digg it!
http://www.digg.com/playstation/Acti...eleased_on_PS3

PS3 Mod Install Video Tutorial from Epileptic Gaming using Action Cam:
http://epilepticgaming.ggl.com/2008/...deos-released/

ModDB download (PS3):
http://www.moddb.com/mods/10356/acti...10-ps3-release

ModDB download (PC):
http://www.moddb.com/mods/10356/acti...action-cam-v10







Action Cam
http://www.moddb.com/mods/10356/action-cam

I'm hard at work on a new version, adding the ability to fully configure your camera settings and the ability to use presets that closely match those in some popular third-person games, so you can play the game just the way you want!

If you have any feature requests or bugs to report, please post them here, I'll check back often.

Thanks, and enjoy the Action!


Known issues with v1.0 release:
1. Some mutator incompatability, the current 1.0 release is a bit sloppy and replaces the Pawn and Controller, something that is already remedied in the next release.
2. In a multiplayer game, the player model can become invisible to other players if the client's camera clips into his player model. This is bad, but it's also fixed in the next release.
3. Not so smooth transition to and from feign death.

Last edited by WarTourist; 01-29-2008 at 07:31 PM.
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Old 12-29-2007, 12:28 AM   #2
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Right on man. I'm enjoying the heck out of this mutator, it's a blast on VCTF and Warfare, especially when using the Avril.
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Old 12-29-2007, 12:34 AM   #3
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Excellent man ... a superb mutator that really adds fun to the gameplay. This is why it is part of my favorites pack and I will definitely make sure to get the latest release ... any ETA .. I really like the idea of being able to configure it ... any way to improve the aiming at all. Sometimes it is impossible to shoot correctly straight upwards and sometimes it seems like the reticle drifts into the character's body so it makes it interesting let's just say ... so if there is anything you can do to improve the aiming mechanism that would be cool.
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Old 12-29-2007, 12:38 AM   #4
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Best mutator for UT3 I've seen so far.
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Old 12-29-2007, 12:40 AM   #5
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I'm much better playing third-person with a gamepad, so if I ever play on a ps3 I will bless this mod. Great work.
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Old 12-29-2007, 01:20 AM   #6
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Quote:
Originally Posted by AnubanUT2 View Post
Excellent man ... a superb mutator that really adds fun to the gameplay. This is why it is part of my favorites pack and I will definitely make sure to get the latest release ... any ETA .. I really like the idea of being able to configure it ... any way to improve the aiming at all. Sometimes it is impossible to shoot correctly straight upwards and sometimes it seems like the reticle drifts into the character's body so it makes it interesting let's just say ... so if there is anything you can do to improve the aiming mechanism that would be cool.
v1.0 has the max and min pitch locked, making it impossible to aim straight up or down, but that will be configurable in the next release. The next release is still at least a week away.

It's by design that the reticule drifts a bit as you stand close to a wall. As the camera pushes in to avoid clipping into the environment, the side offset shrinks to ensure consistent screenspace between the player model and the crosshair. When you move in close to a wall to your right, the camera moves in towards the player to ensure that the camera doesn't clip into the wall.

Players will be able to configure a non-offset third-person view (straight overhead instead of over the shoulder) and that will negate any reticule drifting.

Last edited by fall; 12-29-2007 at 01:25 AM.
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Old 12-29-2007, 01:32 AM   #7
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Quote:
Originally Posted by fall View Post
v1.0 has the max and min pitch locked, making it impossible to aim straight up or down, but that will be configurable in the next release. The next release is still at least a week away.

It's by design that the reticule drifts a bit as you stand close to a wall. As the camera pushes in to avoid clipping into the environment, the side offset shrinks to ensure consistent screenspace between the player model and the crosshair. When you move in close to a wall to your right, the camera moves in towards the player to ensure that the camera doesn't clip into the wall.

Players will be able to configure a non-offset third-person view (straight overhead instead of over the shoulder) and that will negate any reticule drifting.
You sir are a genuis ... this is going to make playing with this become standard fare. I can wait but I don't want to LOL ... nah j/k .. take your time and get it right. This is definitely going to make those shots where the bots decide to go flying over my head a lot easier. Thanks.
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Old 12-29-2007, 03:41 AM   #8
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Thumbs up Finally Thread this up in Epic !

now I dont miss next version
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Old 12-29-2007, 05:11 AM   #9
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Goodjob on this !! i like it a lot !!!
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Old 12-29-2007, 05:35 AM   #10
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Epic Cook This!
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