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#1 |
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Senior Member
Join Date: Nov 2007
Location: San Jose, CA
Posts: 103
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Name: DM-BathroomIII
Version: Beta2 Gametype: LowGrav Little People Deathmatch Players: 6-12 Credits: MustaphaMond, with a little help from some friends and special thanks to DarkMantis for his work on DM-BathroomSPE Also: One static mesh (the tub faucet) was downloaded from (http://www.the3dstudio.com/product_d..._product=40283) and was made by RippleDesign. Notes: This is a remake of a map I've seen in every version of UT. I couldn't find a copy of the original level or the name of the original designer. I ended up using a copy of DM-BathroomSpeUT2K3.ut2 written by DarkMantis as my guide. I didn't import any BSP from DarkMantis' level, I merely took measurements and I adjusted them to be more even factors of 16. I also exported some of the textures from BRdmSE.utx so that it would look familiar. At first I was attempting to make an identical reproduction before I polished it with a UT3 feel. I couldn't leave it alone so I ended up mixing textures from the old level and using some new UT3 materials. Also, I always prefered this level with low grav but there are spots that don't need it. I liked the way Morpheus had low gravity areas and normal grav inside. I did something similar with DM-BathroomIII. In close quarters and on large flat surfaces it's normal grav, all other spots are low grav. I also feel that this level is much better with a translocator. Currently when I play it I use the Unlimited TL mod (seemed to work better than TranslocatorPlus) but I would like to be able to give players a Translocator by default (without mutator). I turned on pickup base lighting. I like some of them and not others. I'd like it better if the light was only on when the pickup was there but it's always on. I'd like some opinions on that. I added some jump pads from the tub to the sink and tub to the dresser. I felt they were necessary for navigation since I can't load translocator by default. I'd also like opinions on the jump pads. Changes in Beta2: Wallpaper, Linoleum, and Wood materials scaled and bump mapped Increased light in toilet bowl Added Porcelain and Metal materials Added tile walls in the shower/tub Added static meshes for shower rod, tub faucet, and shower head Added sink faucet Added weapon fire activated lift from floor to toilet paper Added weapon fire activated lift from inside toilet bowl to above toilet Added forced air to top heater vents -Added spinning fan -Added Physics volumes pushing players through vent system Added [1-way] connecting duct from top heater vent to floor heating vent Added bot paths through toilet to shield room and up through the floor heater vent Added helmet in room under sink cabinet Added helmet near door in main floor Added health vials in toilet/heater system to aid bot navigation Added health vials on the edge of the tub to aid bot navigation Added health vials, and thigh pads on shower rod to aid bot navigation Added Berserk on shower head Fixed bot usage of all three jump pads Fixed bot usage of medecine cabinet Fixed bots getting stuck on dresser (now they use the wall socket teleporter) Fixed bots getting stuck in tub soap dish Fixed bots usage of tub Fixed bots getting stuck in baseboard wall socket Replaced sink stinger with flak cannon Replaced baseboard sniper rifle with link gun Download Beta2a for PC Download Beta2a for PS3 ![]()
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On Tap: DM-BathroomIII_Beta2a for PC DM-BathroomIII_Beta2a for PS3 Currently Brewing: DM-BathroomIII (Final) Last edited by mustapha; 01-07-2008 at 07:58 PM. Reason: Updated Version |
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#2 |
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Banned
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Nice work, dude. It looks really better now.
But lighting is still below normal. Try using bigger shadow map resolution and stronger lights. |
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#3 |
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Member
Join Date: Nov 2007
Posts: 51
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A vast improvement to the previous version of this map,excellent work. It definately blends together better than the previous version did.
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#4 |
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Senior Member
Join Date: Feb 2004
Location: US
Posts: 2,954
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OH.. That looks cool.
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#5 |
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Senior Member
Join Date: Nov 2007
Location: San Jose, CA
Posts: 103
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Oh yeah, I wanted to post some navigation tips.
If you're on the floor and want to gain elevation you have the following options. 1) There's the wall sock on the baseboard but without translocator or multijump that is out of reach. 2) There's the original path through the sink pipe. Just stand below and hold the jump button and you'll pop out on top. 3) Here's one of the tricky paths. Stand underneath the toilet paper roll and shoot the hanging sheet of paper. If you hit it the paper will unroll. There is a small ledge attached to the paper, climb on thatwhen the paper is down and it will give you a ride up. From there you can either get inside the toilet paper for a sniping position, OR you can jump into the toilet bowl. 4) From the toilet bowl, if you don't have translocator you only have two options. a) swim down and over into the shield room and then out the floor heater vent. OR b) position your self in the middle of the bowl and hold the jump key to keep your head above water. Then shoot the toilet flush handle and a jet of water will launch you high above the toilet and you can glide safely on top of the tank. 5) From the top of the toilet or the top of the sink you can jump down to the tub and either take a jump pad back up to the sink or take the other jump pad up to the top of the dresser. 6) From the dresser you can jump into the wall socket to take you to the top of the medicine cabinet. From there you can either explore the cabinet, walk the shower rod to the dresser, OR jump into the light socket to go to the floor baseboard. 7) You can get into the top heater vents by taking the teleporter from the floor baseboard to the top of the door and from there take the jump pad to a "mouse hole" in the vent system. From here you can a) utilize one of the two vent sniping positions, you can b) translocate to the ceiling lamp to obtain the redeemer, OR c) you can take the one-way shaft straight down. From there you must swim down and over to reach either the floor heater vent or shield room. There's health vials in there but be quick about it... it's a long swim. NOTE: In order for bots to use the jump pads I assume that once you hit the jump pad you stop pushing the forward key. And that's how you can get around this level quickly.
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On Tap: DM-BathroomIII_Beta2a for PC DM-BathroomIII_Beta2a for PS3 Currently Brewing: DM-BathroomIII (Final) |
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#6 |
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Member
Join Date: Dec 2007
Posts: 62
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Problem:You removed the redeemer!
Maybe can you add it somewhere in the sink/toilet or put it way up in the mirror or the lamp off the mirror like it was befor becuase without REDEEMER is UT worth playing...not really Redeemers turn to talk:Add Me! Lol plz!
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Jimmy! BOOM HEADSHOT! |
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#7 |
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Senior Member
Join Date: Nov 2007
Location: San Jose, CA
Posts: 103
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No, actually I didn't. It's still in the ceiling lamp. Where were you expecting it?
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On Tap: DM-BathroomIII_Beta2a for PC DM-BathroomIII_Beta2a for PS3 Currently Brewing: DM-BathroomIII (Final) |
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#8 |
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Member
Join Date: Dec 2007
Posts: 62
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Oh cool I thought he took it out in the last BathroomIII beta there was no redeemer,and I was mad I thought he left it out again,I'll go find it!
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Jimmy! BOOM HEADSHOT! |
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#9 |
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Senior Member
Join Date: Nov 2007
Location: Austria
Posts: 196
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Haha, nice job on the midget-bathtub ^^
And good work on the wallpaper scaling
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#10 |
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Member
Join Date: Oct 2007
Posts: 39
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Getting the following error, and the map won't play.
This is on two dedicated servers. Log: ERROR: Server failed to find a package file that it reported was in its PackageMap [BathroomIII] |
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