|
|
#1 |
|
Member
|
Name: CTF-Skybound
Version: Final Release Date: July 4th, 2008 Author: Kibbler Compatibility: UT3 1.2 PC Download: CTF-Skybound [29.2MB] PS3 Download: CTF-SkyboundPS3 [17.9MB] ================================================== Description: Small chunks of land have torn away from the ground and floated miles into the air in a harsh and desolate mountain range. Each team must defend their own flag, while simultaneously conquering the isles in the sky and assaulting the enemy base. Watch your step! This CTF map uses jumppads. Lots of them. There are many different paths that serve different strategical purposes; check them out and get a feel for what I placed them there for. There are no hitscan weapons (shock/sniper) intentionally; it's far too open and I want to force you to get upclose and personal! ================================================== Screenshot/Video: I have just uploaded a video giving a quick 2-minute glimpse into what my level plays like. The video sucks because I'm not concerned about quality at this point, but it serves the purpose of sampling if you just want to see if you will enjoy it or not. YouTube Gameplay Sampler: Click here for a little preview! ![]() ![]() ================================================== Comments: This is my first Unreal3 map. I submitted an earlier version to the MSU contest, but I have made some small changes and am now declaring this map final. The purpose/drive behind creating this map was to make a map that makes Unreal3 play differently than it's stock intended gameplay. The bright floating islands and blue skies help break away from the dark, claustrophobic interior firefights, and the jumppad chains are just there for fun. ![]() I had a lot of fun making this map, so I really hope you guys enjoy it. Feedback is always much appreciated, and can be sent to this Unreal3 username via PM, or through my e-mail which is tucked away safely inside my map's readme file. Thanks for the interest! Have fun and let me know what you think! Last edited by Kibbler; 09-25-2008 at 01:52 AM. |
|
|
|
|
|
#2 |
|
Senior Member
Join Date: Jun 2008
Posts: 328
|
Sorry but you cooked it incorrectly for PS3. The final file should be a USERDATA.JAM file. Maybe this will help.
http://gearsforums.epicgames.com/sho...d.php?t=597904 If not then just ask AnubanUT2, euchreplayer23, or RoninMastaFX to do it. Anyway the map looks great from the vid, can't wait for the cook. |
|
|
|
|
|
#3 |
|
Member
|
Black star, thanks for the help! I didn't realize I had to save the USERDATA.JAM, but I saved all the files generated in the middle of the cook instead. Oops.
I am just uploading the revised PS3 .zip right now, so if anyone else tries the PS3 build, can you let me know if it works please? Also, if you could comment on the performance of the map itself, that'd be great! If it's real bad for some reason, I'll do a performance pass for the PS3 so it's easily playable. Thanks guys! |
|
|
|
|
|
#4 |
|
Senior Member
Join Date: Mar 2008
Posts: 135
|
This map looks incredible. Downloading now.
__________________
"If Pigs Could Fly, Then Surely So Could I, But This Pedastrian Knows Better Than To Even Try" |
|
|
|
|
|
#5 |
|
Member
|
Hey guys,
If anyone has downloaded the PS3 version of my map and had it work, could you post here please? I'd like to verify I got it right this time and take down that nasty warning about it probably being broken. ![]() Thanks! |
|
|
|
|
|
#6 |
|
Senior Member
Join Date: Apr 2008
Location: TheDemonSlick PS3/PC, ElDiabloSlick PS3
Posts: 1,639
Gamertag: TheDemonSlick
|
Kibbler, I'll check it tonight after work, and post tonight or tommorrow. If anybody wants to beat me to it, by all means do it!
__________________
Server Admins and PS3 hosts... Your machines are crying out for JUSTICE!!! http://gearsforums.epicgames.com/sho...d.php?t=683493 The Demon Slick went BOOM! http://www.freewebs.com/boomshouse/ The Skaarj Return! Thanks to EE. http://gearsforums.epicgames.com/sho...d.php?t=680443 GOOD LUCK and BEST WISHES to all the Mappers and Modders with your contest entries!!!! Disappointment does not begin to describe this: http://gearsforums.epicgames.com/sho...d.php?t=708895 |
|
|
|
|
|
#7 |
|
Senior Member
Join Date: Jun 2008
Posts: 328
|
Played today for PS3, runs perfectly. I havent experienced any problems. Good work.
__________________
PSN ID: Black_star Luseferous's prediction of UT4: Last edited by black_star; 07-07-2008 at 10:01 PM. Reason: spelling |
|
|
|
|
|
#8 | |
|
Senior Member
Join Date: Mar 2008
Posts: 591
|
Quote:
![]() If as you said you've set out to create something a little different I think you've succeeded admirably I have to say that I like the dark & atmospheric feel of a lot of the Necris maps, but this is a refreshing change.I like the impression of an unrestricted skyscape - some maps do feel a little claustrophobic so this counters nicely. The jump-pads are fun, and provide a good opportunity for mid-air target practice I also like the fact that although you're miles in the air & zipping backwards & forwards between floating islands, you can still enjoy yourself without worrying about falling off too easilyThere are a couple of small graphical glitches - a jump-pad floating just above the rocks on the right-hand (seen from the red base) side of the central island, and a flickering texture on the rocks just next to it, repeated in the shadowing texture towards the base of the ramp on that side. That same flickering texture can also be seen next to the shield belt, next to one of the stinger's ammo packs on the same island & also on the left-hand island. Please take this more as an amateur attempt to help out than picking holes in your work - I wouldn't have noticed them at all had I not been floating about pre-match taking in the eye-candy Thought you might like to know. Other than these IMHO the map is visually impressiveOverall then I'd say this is a pretty impressive first UT3 map! Excellent work, thank you for taking the time to cook for PS3, and I'll definitely be looking forward to any future work from you
__________________
Danger could be my middle name ... but it's John - Eddie Izzard PSN = feisar32 Last edited by feisar32; 07-07-2008 at 10:25 PM. |
|
|
|
|
|
|
#9 |
|
Member
|
black_star and feisar; thanks for confirming it runs on PS3. (and that it runs well, apparently
)feisar; thanks for the detailed review! I'll take this chance to explain the graphical issues you called out. I'm not sure if anyone else has experienced this firsthand, but I had a lot of trouble getting all of my jumppads to 'anchor' properly to the mesh/terrain it was floating above. My MSU candidate was actually much worse, where about 75% were noticeably floating off the ground. They have this really funky collision with the meshes below, and I just couldn't find a surefire solution in time. I eventually decided to play the "graphics > gameplay!" card and just release it, but it does bother me that they float. :P Oh, and for the flickering... I could have solved that by swapping the outer Stinger islands to a terrain base instead of all mesh. I couldn't figure out why it was z-fighting with itself when it was only 1 mesh... Looking back, I actually wish I took the extra day or two to smush those bugs. This map is actually the one I used in the devmods.com contest, so once I was finished those revisions, I considered it 'done'. Maybe I'll work on a SE version, or a 2nd edition more focused on visuals to be released later on. Anyway, thanks for the feedback guys, and for verifying it works! Glad you are enjoying it. ![]() --Kibb Last edited by Kibbler; 07-08-2008 at 04:19 AM. |
|
|
|
|
|
#10 |
|
Senior Member
Join Date: Apr 2008
Location: TheDemonSlick PS3/PC, ElDiabloSlick PS3
Posts: 1,639
Gamertag: TheDemonSlick
|
I like it a lot, plays very well. I played 4v4 with bots on skilled, was constantly on the move. The first time the jump pads started throwing me around for multiple bounces, I was a little nervous, but once I got used to it I started to really enjoy it. Bounce, Bounce, spin, fire 3 times, dodge, run to another pad, bounce, spin, shoot, Whew! Good times, good times.... Graphics seemed fine, really a crisp clear blue sky day feeling. I was always playing, I never just walked around, so I wouldn't have seen that stuff. I was suprised I didn't get shot from far away much, the contours of the ground helps. Really nice! My only negative would be, get the translocators out of there, they don't add anything to it.
__________________
Server Admins and PS3 hosts... Your machines are crying out for JUSTICE!!! http://gearsforums.epicgames.com/sho...d.php?t=683493 The Demon Slick went BOOM! http://www.freewebs.com/boomshouse/ The Skaarj Return! Thanks to EE. http://gearsforums.epicgames.com/sho...d.php?t=680443 GOOD LUCK and BEST WISHES to all the Mappers and Modders with your contest entries!!!! Disappointment does not begin to describe this: http://gearsforums.epicgames.com/sho...d.php?t=708895 |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|

|
All times are GMT -4. The time now is 12:19 PM.
|
![]() |