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Old 10-17-2008, 03:33 PM   #1
SmokeRingHalo
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Map - Deathmatch (PC) DM-Collider [PC] [Pics] [Download]


Title: DM-Collider
Version: 2.0/Full
Platform: UT3 PC
Compatibility: Patch 1.3
Description: The Liandri SuperCollider has been responsible for breakthroughs in Slow Field technology as byproducts from the experiments were discovered to effect matter & mass. Prolonged exposure to these particle byproducts though have shown to effect ones molecular structure and is being researched for possible uses in Invisibilty technology as well. However, direct exposure to the SuperCollider beam is almost always fatal & should be avoided at all costs.
Dr. Helen Boson, Head of particle research at Liandri Corporation, holds a private unsanctioned tournament at the SuperCollider lab. She taunts contestants barking orders from her control room, ready to flip the SuperCollider switch at any given moment.

There are NO plans for a PS3 version at this time
Screenshots:


10. Downloads:


Fileplanet

Additional Credits:
Hourences for the all the Tutorials - http://www.hourences.com/book/tutorialsindex.htm
DGUnreal & Epic for making the skydome Texture & Mesh available - http://www.lilchips.com/dgunreal/ut3-skies.asp
Homepage: myspace.com/smokeringhalo


CHANGE LOG FROM BETA 1
----------------------------
* Added Blocking volumes over skylight windows
* Added Blocking volume pass through collider
* Changed Colliders Damage type
* Set Colliders physics volume to destructive
* Made area around Bio Rifle more enclosed
* Moved 2 player starts
* Moved 2 medium health pickups
* More lights & decorative meshes added



SERVER ADMIN:
------------
If your a server admin & add DM-Collider on your server, pm me over at the epic forums and let me know so that I can add your server to the list of servers running the map (so that people can find it easier to try it online).

HOMAGE:
------------
Granted I cannot legally charge for my map, but I'm not above accepting donations.
If you like the map or want to motivate me somehow, tossing me a buck or two would be very much appreciated.

http://smokeringhalo.chipin.com/vctf-wastelands

BETA Released on the same day the CERN Hadron SuperCollider went live. 09/10/08
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MY MAPS:
TH-Bayou - MSUC Honorable Mention / Best Level for Mod Category / Phase 4
DM-Foundry - 1st Place MSUC Winner / DM-CTF Category / Phase 3
DM-Collider - MSUC Honorable Mention / DM-CTF Category / Phase 2
WAR-Wastelands - MSUC Honorable Mention / Warfare Category / Phase 2
vCTF-Wastelands - MSUC Finalist / vCTF Category / Phase 2
WAR-MoltenCore-Beta1 - 2nd Place MSUC Winner / Warfare Category / Phase 1

Last edited by SmokeRingHalo; 10-18-2008 at 07:38 AM.
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Old 10-17-2008, 05:48 PM   #2
DscytheX
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Nice concept and the screenshots look great! Definitely trying this out. Thanks for the map =)
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Old 10-17-2008, 06:31 PM   #3
Yongmonrathen
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This is a god among maps. Great job
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Old 10-17-2008, 07:06 PM   #4
ArcAne
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Can you host on Filefront please?
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85.236.100.219:7977 Multiplay.co.uk :: PtE Public Server #1 - vCTF (All Maps + Customs)
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Old 10-17-2008, 11:01 PM   #5
SmokeRingHalo
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Quote:
Originally Posted by ArcAneTSGK View Post
Can you host on Filefront please?
Yes, it will be uploaded to filefront tomorrow most likely.
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MY MAPS:
TH-Bayou - MSUC Honorable Mention / Best Level for Mod Category / Phase 4
DM-Foundry - 1st Place MSUC Winner / DM-CTF Category / Phase 3
DM-Collider - MSUC Honorable Mention / DM-CTF Category / Phase 2
WAR-Wastelands - MSUC Honorable Mention / Warfare Category / Phase 2
vCTF-Wastelands - MSUC Finalist / vCTF Category / Phase 2
WAR-MoltenCore-Beta1 - 2nd Place MSUC Winner / Warfare Category / Phase 1
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Old 10-18-2008, 12:12 AM   #6
brisingre
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Very cool, love the supercolider idea. I'll have more after I download it.
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Old 10-27-2008, 09:45 PM   #7
Odedge
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This map is a mixed bag for me. In one one hand, you have great graphics, athmosphere, and extras (collider beam, announcements, etc). Technically and artistically speaking, it's a great map.

In the other hand, you have it's downside, the layout. The gameplay is average, at best. There are too many flat areas that offer little vertical fights. Some of the static meshes are scaled on the big side and the map shares the same feeling, a bit too big/open.

It seems one end of the map is just a mirror of the other, which leads me to beleive this started out as CTF map? If you took the work done on this map and added a solid layout, you would have one of the best maps out there. Like I said, a mixed bag for me.
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Old 10-28-2008, 06:56 PM   #8
brisingre
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A bit too much rust IMO, but other than that, very solid. Not a spectacular layout, but it passes easily. I love the slow cube.
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