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Old 10-17-2008, 04:05 PM   #1
SmokeRingHalo
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Map - Vehicle Capture the Flag (PC) vCTF-Wastelands [Pics][PC][Download]

1. Title: vCTF-Wastelands
2. Version: 2.0/FULL
3. Compatibility: UT3 PC / Patch Level 1.3 or later
4. Description: The Grass is always greener on the Blue side
There are NO plans for a PS3 version at this time
5. Features:* Bot Support
* 3 Detail Modes for Low, Medium, & High end systems
* Running Trains based on Flag Events
* 72 Custom Meshes & 42 Customized Materials

6. Screenshots:



7. Additional Credits:
* Hourences - for the all the Tutorials - http://www.hourences.com/book/tutorialsindex.htm
* DGUnreal - for making the skydome Texture & Mesh available - http://www.lilchips.com/dgunreal/ut3-skies.asp
* Epic Games & the Forum Community - http://utforums.epicgames.com/forumdisplay.php?f=20

8. Homepage:http://www.myspace.com/smokeringhalo

9. Download:



Fileplanet

10. CHANGE LOG from BETA 1
* Corrected Collision issue near flag base
* Deleted 9 Player Starts
* Added 6 additional vehicles
- (3 per side - Hellbenders @ main base, Scorpions @ garages, & Mantas @ power plants)
* Deleted Kismet sequence for train damage
* Attached dynamic physic volumes to trains to inflict damage instead of being Kismet touch based.
* Added Shock Rifle weapon pickup + ammo to each main base
* Removed 4 Bio Rifle ammo pickups
* Moved several static meshes.
* Added Forced Direction Volumes to ramps from main base to power plant (hoverboards excluded)
* Added 6 player starts per garage
* Added 1 weapon locker per garage
* Slightly altered terrain
* Altered pathing
* Altered lighting channels for select static meshes
* Altered blocking volumes above rocks @ base entrance
* Adjusted Spec brightness on terrain track decal materials
* Misc decorative meshes added
* Added Avril pickup to Gas stations
* Removed Redeemer from center bridge
* Replaced Invisibility pickups with Redeemers
* Removed Jumppads from under Center Bridge
* Changed Meteor material
* Added Sounding Horn for emerging trains
* Added bell sounds & flashing lights to train crossings
* Added new passing train sound
* Adjusted Foliage volumes
* Complete Lighting Overhaul


11. Donations Granted I cannot legally charge for this map, but I'm not above accepting donations.
If you like the map, or just want to motivate me somehow, tossing me a buck or two would be very much appreciated.
http://smokeringhalo.chipin.com/vctf-wastelands
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MY MAPS:
TH-Bayou - MSUC Honorable Mention / Best Level for Mod Category / Phase 4
DM-Foundry - 1st Place MSUC Winner / DM-CTF Category / Phase 3
DM-Collider - MSUC Honorable Mention / DM-CTF Category / Phase 2
WAR-Wastelands - MSUC Honorable Mention / Warfare Category / Phase 2
vCTF-Wastelands - MSUC Finalist / vCTF Category / Phase 2
WAR-MoltenCore-Beta1 - 2nd Place MSUC Winner / Warfare Category / Phase 1

Last edited by SmokeRingHalo; 10-21-2008 at 03:16 AM.
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Old 10-17-2008, 04:27 PM   #2
Bret Hart
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Oh boy competition for the MSU
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Old 10-19-2008, 07:47 PM   #3
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great map thx
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Old 10-20-2008, 07:15 PM   #4
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wow! lookn real nice!
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Old 10-21-2008, 08:16 AM   #5
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Real VCTF!
Thanks!
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Old 11-04-2008, 02:27 PM   #6
TheVoid34
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Hey, we're working on putting together a VCTF map party containing all the submissions for Phase 2 of the MSUC. We have the version you've uploaded for the contest. If there is a newer version available, please let me know, as we'd rather include the most up-to-date versions of maps. If you need any time, or help testing, or whatever, let me know that too!
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Old 11-25-2008, 05:34 AM   #7
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Quote:
Originally Posted by TheVoid34 View Post
Hey, we're working on putting together a VCTF map party containing all the submissions for Phase 2 of the MSUC. We have the version you've uploaded for the contest. If there is a newer version available, please let me know, as we'd rather include the most up-to-date versions of maps. If you need any time, or help testing, or whatever, let me know that too!
I would appreciate it in the future if you would post here or otherwise contact me somehow when you find bugs in my maps so that I can fix or address the issues instead of posting about it in an unrelated server forum asking them to remove my map from their servers. Instead of letting me know, I had to find out by stumbling across your pleas for removing my map by pure chance.
__________________
MY MAPS:
TH-Bayou - MSUC Honorable Mention / Best Level for Mod Category / Phase 4
DM-Foundry - 1st Place MSUC Winner / DM-CTF Category / Phase 3
DM-Collider - MSUC Honorable Mention / DM-CTF Category / Phase 2
WAR-Wastelands - MSUC Honorable Mention / Warfare Category / Phase 2
vCTF-Wastelands - MSUC Finalist / vCTF Category / Phase 2
WAR-MoltenCore-Beta1 - 2nd Place MSUC Winner / Warfare Category / Phase 1
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Old 11-25-2008, 01:01 PM   #8
TheVoid34
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Sorry about that. We had just gotten done with a match and I was frustrated. I forgot all about the release thread over here. In the future I'll be sure to come here first. Very sorry.
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Old 12-02-2008, 08:39 PM   #9
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I might as well address a few of the issues here then. I don't know if you plan on addressing them or not, but at least I'll have officially put them out there:

1) frame rate issues. I have a C2D E8400, 4Gb of RAM, and a 8800GTS 512. I play UT3 at the highest settings possible, and there isn't a single stock map that dips beneath 30fps at any point, regardless of on-screen action. I can't recall a custom map doing it either, but I don't remember them all, so I can't say that for sure. My point being, the red base on Wastelands drops my frame rate to about 6fps. The blue base seems a little better (15 or so if I remember correctly) and the middle section by the train runs at a solid 60ish.

I'm not sure what's doing it... it might be the emitters from the smoke stacks? I could do some more digging if you want me to (I don't want to bother if you're not interested or whatever)...

2) Breaking out of the map. I was able to do it too, following Empty_Soul. I'm going to have to look a the map again to find it, but it was NOT hard. I'm no trick jumper, I still can't do that stupid manta spin jump glitch thing, I suck at all that stuff, and I was able to get out. I know this reply is useless without pics, but I'm at work at the moment. So let me know if you want me to grab some screen shots.

No hard feelings or whatever on this side. I'm trying to make good here.
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Old 12-07-2008, 12:39 PM   #10
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THANK YOU for making a big crazy UT2004-size map! Like the other guy said, finally some real VCTF. I have not tested it extensively, but ran around in it on an Instant Action match and was impressed with the bots' use of the Paladin- they came across the bridge with the shield up and blocked my shots, coming and going. I also like the focus on artillery vehicles instead of the Mantas and Scorpions which every other map is loaded with.
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Last edited by TAW_GuitarSlim; 12-07-2008 at 12:41 PM. Reason: grammar,spelling
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