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Old 05-03-2009, 04:01 AM   #1
M^vL
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Map - Deathmatch (PC) DM-MCC-SpaceNoxx [Beta 1][PC][Pics]

Name: DM-MCC-SpaceNoxx
Version: v0.90 (Beta 1)
Player Count: 4 to 6 players
Compatibility: UT3 PC v2.0
Beta 1 Release Date: 5/2/09

Description:
A remake of the famous DM-FST-SpaceNoxx in UT2004 by Fuegerstef which in turn was a remake of DM-SpaceNoxx in UT done by Cedric "Inoxx" Fiorintino.

Comments:
There have been a few SpaceNoxx versions out there but none of them have come close to the glory of Fuegerstef's version for UT2004. Just for yuks I decided to build a Fuegerstef replica for UT3. This one is rebuilt from scratch but I was able to export many of the textures and some of the meshes from 2004 to make it feel like home. :-)

Challenges:
- I had to build my own mesh for the blue ring in the center which took a ton of time and I still don't think it looks as good as the FST version.
- I had no idea it was so difficult to give the illusion of the floating amp! For those of you who aren't aware, you have to scale the real amp to the size of a dust speck and then animate (and hide/unhide) the amp static mesh and emitter.
- I spent a ton of time dialing in the gravity to be as close as possible to the FST version.
- The jumppads took an enormous amount of time to get them to look right.

New twists:
- There is a Kismet based amp spawn sequence that was fun to make.
- Since there is no ion painter in UT3, the switch where that was stored is "broken". If you were a fan of Fuegerstef's babes, don't be alarmed - through the magic of Kismet and material changing you get to see both of them at different times when opening the Redeemer door .
- Kismet controlled green lights around the upper ring to mimic the texture used in the FST version.


Screenshots:
This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

Download:
http://www.mediafire.com/download.php?aqmmyia5xm2

Credits:
1) So far, a big thanks to Fuegerstef for making the most played map on my UT2004 server and for giving me the green light to release this version.

Last edited by M^vL; 06-18-2009 at 10:59 PM.
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Old 05-03-2009, 04:28 AM   #2
stevelois
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Hey Martin

Just saw the new map before going to sleep, it's 3:30 AM.

Another great map ahead, damn, that look so nice & reading the stuff you made, it's an amazing amount of work time redoing that classic with current visuals & kismet enhancements

For how long have you working on this ?

I'm busy ATM but I'll try to check it out this week end

Later
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Old 05-03-2009, 04:47 AM   #3
M^vL
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Quote:
Originally Posted by stevelois View Post
Hey Martin

Just saw the new map before going to sleep, it's 3:30 AM.

Another great map ahead, damn, that look so nice & reading the stuff you made, it's an amazing amount of work time redoing that classic with current visuals & kismet enhancements

For how long have you working on this ?

I'm busy ATM but I'll try to check it out this week end

Later
Hey Steve, I don't want to get people too excited after all of the work that went into the Hangar . It is mostly just to get a version that plays well into UT3 since the ones that have been released so far aren't my cup of tea. Folks that liked the FST version should be happy to have this version.

To do this one right, I'd have to do a 100% custom version with custom meshes and materials because I don't think the UT3 assets are a good fit. I had a version that used all UT3 materials but then I decided that the UT2004 textures fit it better even though exporting them was a bit lossy.

I've had a private beta of this one going for quite a while but had to stop and finish the Hangar. Hey, I can see you're a nightowl Editor addict like me eh?
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Old 05-03-2009, 06:37 AM   #4
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Looks really true to the original.
You even have the "UT-A1" letters on the pillars, which I used to mention my Girlfriend in that map.

I think you would make Flak pretty happy releasing a version of DM-FST-Sacrifice. If you want... ...go ahead.
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Old 05-03-2009, 07:06 PM   #5
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Awesome job! One of my old favorites. It's great that you took the time to remake such a great classic for all to enjoy in UT3. Now I have two additional favorites a new and old "The Hanger and SpaceNOXX." - you ROCK!
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Old 05-03-2009, 09:25 PM   #6
L1A
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This looks way better than the previous remake.
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Old 05-04-2009, 08:50 AM   #7
[FnG]Bawsy
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Quote:
Originally Posted by L1A View Post
This looks way better than the previous remake.
Agreed - best remake Ive played for UT3 BY FAR!! A few things I have noticed though.

1. The asteroids are REALLY confusing. When playing normal DM, they are the same murky brown colour as characters, and unfortunately, about the same size. This leads to a lot of confusion!

2. A lift jump sends you WAAAAAAAY up. I cant remember ever going so high in other versions, but maybe my memory fails me.

3. The jump-pads are not very noticeable. Maybe some more obvious emitters, or more noticable trim?

Great work though, looking forward to this one going final!
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Old 05-04-2009, 09:00 AM   #8
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Looks purty! Btw, I suddenly had an idea... how about an XL version where you can go inside the main structures -- lower disc platform, upper disc platform, tower(s)? Basically a micro city edit. Could be cool for sniping and larger (TDM) matches.
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Old 05-04-2009, 03:39 PM   #9
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@Bawsy The jump pads look plenty noticeable to me. Plus, they weren't all flashy in the original.

[EDIT]
Just tested the map. There is a srs lack of gibbing in the middle fall area. In the original, if you touched the sort of force field thing in the middle, you'd be instantly gibbed. The map rly needs the gibs. And, those white effects beneath it look a bit weird, imo.

Last edited by L1A; 05-04-2009 at 03:53 PM.
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Old 05-04-2009, 05:51 PM   #10
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Quote:
Originally Posted by L1A;26364418[EDIT
Just tested the map. There is a srs lack of gibbing in the middle fall area. In the original, if you touched the sort of force field thing in the middle, you'd be instantly gibbed. The map rly needs the gibs. And, those white effects beneath it look a bit weird, imo.
+1 especially about those white effects; it will probably look better without them
i like ur sky ;the sun through the asteroids is awesome
nice athmosphere with original feeling
thx for ur work and gl for next beta
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