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#1 |
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Senior Member
Join Date: Feb 2007
Location: SpaceNoxx
Posts: 595
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Name: DM-MCC-Fith (Fire in the Hole)
Version: v0.90 (Beta 1) Player Count: 2 to 4 players Compatibility: UT3 PC v2.1 (contains Titan assets) Release Date: 8/18/09 Comments: This is the second Unreal 1 remake I made alongside DeathFan. This one has a fair amount of custom textures that I made in Photoshop which of course were turned into custom materials. In terms of the original level, I never liked the original sequence for gaining access to the pipes below so basically I have reimagined it. This time the access door in the middle blows off after the core has been disabled five times and then you have access to the bottom area from there on out unlike the original. This level turned out to be a massive amount of Kismet to get it to do what I wanted it to. I had quite a bit of trouble getting the bots to want to attack the core and then NOT want to attack it when they weren't supposed to. There may still be some issues there. I also had fun resampling and editing the audio from CarbonFire to fit the level. I think it came out pretty funny. The best way to see the Kismet sequence is to turn off the bots and go up the stairs and stand on the "3" location. Then, shoot at the core until you've gone through the sequences. Similar to DeathFan, I'm not going to spend much more time on this, just need help finding catastrophic problems. Gameplay Notes: Basically the goal is to blow up the core to gain access to the goodies below. In the sequences preceding the explosion, you can incur damage if you are on the floor in the center between the yellow safety stripes and the red safety stripes. If someone is low on health, they can be killed in this situation and the person who disabled the core on that phase will get credit. Similarly, when the core is "critical" and "vulnerable", you want to be the guy/gal that blows it up. If you're standing on the upper deck and you take the core out, everyone in the middle floor area will be gibbed! Have fun! I'm probably going to remove the menu that is there on level start (offline only) when it goes final (you can bypass it immediately by hitting escape). Description: Fire in The Hole! Destroy the energy core to gain access to the core cooling tunnels. Screenshots: ![]() ![]() Download: http://www.filefront.com/14230583/DM...ith-Beta1.zip/ Credits: 1) Epic for making Unreal!
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My Maps: DM-MCC-Hangar | DM-MCC-SpaceNoxx (Beta) | DM-MCC-DeathFan (Beta) | DM-MCC-Fith (Beta) |
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#2 |
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Senior Member
Join Date: Mar 2007
Location: French Canadian, Montreal
Posts: 3,245
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Dude,
Can you stop it please, I don't have the time to beta test DeathFan & then you publish that one, it's insane damn it !!!!! ![]() ![]() ![]() I don't believe it, your kismet arrangement is simply put.....................astonishing, I fall out my chair !!!! Aye aye aye aye, it hurts !! ![]() Sounds pretty cool, will try it out shortly
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Stevie's corner
(Maps, mods, mutators, tutorials, fan sites, etc) Dedicated page for all CTF / Greed custom maps Dedicated page for all ONS2 / VCTF / WAR custom maps |
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#3 | |
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Senior Member
Join Date: Feb 2007
Location: SpaceNoxx
Posts: 595
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Quote:
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My Maps: DM-MCC-Hangar | DM-MCC-SpaceNoxx (Beta) | DM-MCC-DeathFan (Beta) | DM-MCC-Fith (Beta) |
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#4 |
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Senior Member
Join Date: Mar 2007
Location: French Canadian, Montreal
Posts: 3,245
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LOLLL
Martin "Crackmet" sounds great don't you think
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#5 |
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Senior Member
Join Date: Aug 2009
Location: Hobart, Tasmania, Australia
Posts: 638
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I download this and report back later.
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#6 |
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Senior Member
Join Date: Aug 2009
Location: Hobart, Tasmania, Australia
Posts: 638
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Yeah It's good work, pathing good and a good remake.
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#7 |
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Senior Member
Join Date: Feb 2007
Location: SpaceNoxx
Posts: 595
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Thanks for checking it out.
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My Maps: DM-MCC-Hangar | DM-MCC-SpaceNoxx (Beta) | DM-MCC-DeathFan (Beta) | DM-MCC-Fith (Beta) |
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#8 |
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Senior Member
Join Date: Aug 2006
Posts: 662
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Oh ****, this was one of my favorite levels in, uh, UT99, actually.
Downloading as hell!
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If it can't be modded, it ain't worth ****. |
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#9 |
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Senior Member
Join Date: Apr 2009
Posts: 141
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O_o.... I didn't remember the name (unlike DeathFan, but that's DEATHFAN. >_>), but I remembered the map. I think I had this in both U97 and UT99 ... and I *NEVER* understoond what the heck you were supposed to do with the numbered pads and stuff. So I might have to take a look at it later just for that.
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#10 |
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Senior Member
Join Date: Mar 2007
Location: French Canadian, Montreal
Posts: 3,245
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Did some fights, dude, all those kismet events & special effects are damn impressive
![]() You should win best prize in all contests for your kismet knowledge, I broke another chair today by falling on my *** damn it ![]() It's a very particular & unique map you made there
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